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     News
  Act of Duty Project on hold ...   -   Robin   -  29th Apr 2005 11:14
As you probably know we haven't updated the site for a long time now, this is because most of us are very busy at the moment and since Stalker's release is delayed again we decided to put the project on hold until further notice.

This doesn't mean we don't accept job applies anymore, we still need to fill up a lot of positions before we can actually start modding when the game comes out!

When the time is there we'll inform you about our progress, until then don't expect any media or other updates.
 
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  Prone position statement   -   Robin   -  14th Oct 2004 15:03
Now GSC has announced that they don't implement the prone position in Stalker, we get a lot of questions about what we're going to do with this. All I can say at this moment is that we still have planned to implement a prone position as it is an essential part of the realism we want to create.  
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  Update!   -   Robin   -  28th Sep 2004 14:07
As promised...

When we launched our new website a month ago, we promised you a media update at the end of september. Unfortunately we don't have as much to show yet, because our newest member (Armanguy), who should do the concept art, is inactive lately. We now decided to spread the media releases over several smaller updates.

But don't be disappointed, promised is promised. Our modeler Apoc didn't sat still all day and he has just finished the M4 Carbine model. He's also very busy with making the H&K USP model so expect a render of this one soon. Furthermore I made a new logo for the mod and a new wallpaper to show it off a little.

M4 Carbine The new logo Wallpaper


Last but not least I would like to announce that we're looking for another concept artist who is willing to make some art for us, he/she will support our art team since we really need some things done. If you're interested in this job or if you want some more info, contact me or leave a message at our forums.

That's it for now. See you next time!
 
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  Poll results   -   Robin   -  25th Sep 2004 17:06

The poll we held with the question "What do you think of Act of Duty?" has ended today. With 66 votes the results were:

72% - Sounds great
15% - Not very original
13% - Bad Idea

Thanks for voting everyone! Our next poll is about what you want to see more in the future, so start voting again.

 
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  4th, and latest, gamemode re...   -   Robin   -  10th Sep 2004 16:33
Today we've updated the gamemodes page with the 4th, and latest, gamemode. It's named Assault and is sort of a combination of Search & Secure and Find & Extract.

Both teams start on one side of the map, the ojectives are between them. There are 2 objectives: objective Alpha and Objective Bravo, which is located inside objective Alpha. There's also an extraction point for the Orion's. Objective Alpha could be an abandoned commando post, a secret lab or the like. Objective Bravo is a set of important documents. Read more..
 
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  Interview with stalker-game....   -   Robin   -  08th Sep 2004 22:21
Polish Stalker fansite stalker-game.prv.pl had an interview with Revision earlier today. Questions were about the different locations, respawning, teamplay and vehicles among some more standard ones like what's our goal, etc. Hope you're all statisfied with the given answers, looking forward to the next interview.

You can read the polish article here and the original questions and answers in english on our page.
 
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  New forums online   -   Robin   -  08th Sep 2004 15:33
The new jolt hosted forums are online. You can view the latest threads located in the general discussion forum in the navigation on your right. Feel free to drup us a line. Visit the forums by clicking here.

We'll add the most important topics later today. Also notice the .plans section where teammembers will soon post info about what they're currently doing for the mod.
 
 
  About the gamemodes   -   Robin   -  31st Aug 2004 22:10
Some background info about the chosen gamemodes.

One of these things that came along with the info update were several gamemodes that we're planning to put in the game. Two of them are quite known in the gaming community, those are Find & Extract and Search & Secure. Although they sound like their counterparts in other games, we'll try to extend those modes with some new features like securing rooms as secondary objectives or random extraction points which you have to find yourself without help from a radar or something like that.

The third gamemode we revealed is something different. One team has to escape by reaching their extraction point and the opposite team has to stop them. The extraction point can be eliminated, whereupon a new point will be created. This should make this mode more challenging for both teams. There's also no help from radar so you have to find the red smoke grenades yourself, but they will be noticeable enough.

We hope that we informed you well enough at this point, if you have any questions don't hesitate to ask us.
 
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